In the UK, under the Copyright, Designs and Patents Act 1988, section 154, for a work to be protected by copyright it needs an author (discussed more here). As the law stands today this would have to be a legal person, and a computer generated piece of work, with no human input bar the basic themes or elements of the work, would have no rights in the work as an author (nor, arguably, its creator). Similar provisions exist in Canada and Australia that also require a human author.
In the United States the situation is not much different, as an author is required under 17 USC 201 (albeit is not defined further), but the US Copyright Office has raised it as a possible future problem as far back as over 50 years ago. Their considerations even back then echo the main question when it comes to copyright and AI: "...whether the "work" is basically one of human authorship, with the computer merely being an assisting instrument, or whether the traditional elements of authorship in the work …were actually conceived and executed not by man but by a machine". The US District Court did look at non-human authorship some time ago in Naruto v Slater (discussed more here and here), and maintained that non-humans cannot have authorship in works, which has been established some time in the US judiciary (specifically referring to 'humans' or 'persons'). It is quite clear therefore that AI wouldn't have authorship under US law, and no copyright would vest in the works created.
AI can make up its own mind |
The case of Nova Productions Ltd v Mazooma Games Ltd further adds to this, where the court deemed that the authorship of the copyright protected works would be afforded to the human programmer as they "…devised the appearance of the various elements of the [video] game and the rules and logic by which each frame is generated and he wrote the relevant computer program". One should be cautious with this logic as the creation of an AI that could itself create, with minimal or no input at all, a near limitless amount of protected works, and possibly lead to a virtual monopoly in music, art or whatever the AI creates simply due to its capacity to create works on-demand (or even outside of demand). Clearly, in a broad application of creative AI in this way should be denied protection as the original programmer(s) would simply reap the benefits of their artistic 'creations' and potentially limiting the market based on the AI's capacity to create and do so nearly instantaneously. A distinction therefore needs to be made between computer-created works and works created with the assistance of computers, which would protect the interest of active, computer-assisted creators, but limit rights in passive AI creation in the absence of clear and substantial human input.
The future of copyright and AI seems quite murky, with very little legislative discussion surrounding these issues and their future. Even though changes right now might be premature, the law should be ready to follow the technology as it develops and not only be reactionary as and when needed. In being one of the few to look ahead, the EU Legal Affairs Committee has called for "...a criteria for an ‘own intellectual creation’ for copyrightable works produced by computers or robots", but left the nature of this criteria open. As technologies like Google's DeepDream, Project Magenta and Future University Hakodate's AI that writes novels, the future is almost here, and the law seems potentially unable to adjust or adapt as it stands right now.
AI presents us with a wealth of possibilities, and a way for us to revolutionize how we create, work and interact with our world, but much like the revolution presented by the Internet, AI will drastically change the landscape in which the law has to operate. While it might be possible to extend the current provisions to cover these issues, particularly relating to computer-assisted creation, specific legislation would arguably be needed to prepare, not just for what exists now, but what might exist in the coming decades.
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